CA-Technologies CAT-040 : CA eHealth R6 Administrator Exam
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CA-Technologies eHealth Study Guide
Kaufman, D. (2018, in press). educating and studying in scientific training: How thought can inform observe. In Forrest, k. & O’Brien, B. (Eds.), understanding medical schooling (third. Ed.). Oxford, UK: Wiley-Blackwell.
Kaufman, D., & Hausknecht, S. (2018). Collaboration between generations in alternate fact video games. In V. R. Ulbricht, L. M. Fadel, & C. R. Batista (Eds.), Design para acessibilidade e inclusão [Design for accessibility and inclusion]. São Paulo, Brazil. doi:10.5151/9788580393040-03
Hausknecht, S., Zhang, F., Jeremic, J., Owens, H., & Kaufman D. (2017). Digging into online game design for older adults: Collaborative person-founded design with postsecondary college students (working title). In chosen papers, CSEDU 2017. Basel, Switzerland: Springer international Publishing.
Dupláa, E., Kaufman, D., Sauvé, L., Renaud, L., & ireland, A. (2017). Can cellular digital games benefit older adults’ health? In H. Marston, S. Freeman, & C. Musselwhite (Eds.), cell eHealth (pp. a hundred and fifteen-146). manhattan: Springer international Publishing AG. doi:0.1007/978-3-319-60672-9_6
Sauvé, L., Renaud, L., Kaufman, D., & Dupláa, E. (2017). Can digital video games help seniors enhance their satisfactory of existence? In G. Costagliola, J. Uhomoibhi, S. Zvacek, & B. M McLaren (Eds.), laptop Supported training: 8th international convention, CSEDU 2016, Rome, Italy, April 21-23, 2016, Revised selected Papers (pp. 179-192). Basel, Switzerland: Springer overseas Publishing. doi:10.1007/978-three-319-63184-4_10
Hausknecht, S., Vanchu-Orosco, M., & Kaufman, D. (2017). Sharing life studies: Design and assessment of a digital storytelling workshop for older adults. In G. Costagliola, J. Uhomoibhi, S. Zvacek, & B. M McLaren (Eds.), computer Supported education. CSEDU 2016. Communications in desktop and assistance Science, v. 739 (pp. 497-512). Cham, Switzerland: Springer international Publishing. doi:10.1007/978-3-319-63184-4_26
Zhang, F., Hausknecht, S., Schell, R., & Kaufman, D. (2017). components affecting the gaming event of older adults in group and senior centres. In G. Costagliola, J. Uhomoibhi, S. Zvacek, & B. M McLaren (Eds.), desktop Supported schooling: eighth international convention, CSEDU 2016, Rome, Italy, April 21-23, 2016, Revised chosen Papers (pp. 464-475). Basel, Switzerland: Springer foreign Publishing. doi: https://doi.org/10.1007/978-three-319-63184-4_24
Hausknecht, S., Neustaedter, C., & Kaufman, D. (2017). Blurring the lines of age: Intergenerational collaboration in alternate fact video games. In M. Romero, k. Sawchuk, J. Blat, S. Sayago, & H. Ouellet (Eds.), online game-primarily based researching across the lifespan: go-generational and age-oriented issues. big apple: Springer.
Zhang, F., & Kaufman, D. (2016). Can taking part in massive Multiplayer on-line role enjoying games (MMORPGs) Strengthen
older adults’ socio-psychological well being? In S. Zvacek, M. T. Restivo, J. Uhomojbhj, & M. Helfert (Eds.), computing device Supported education: 7th international conference, CSEDU 2015, Lisbon, Portugal, can also 23–25, 2015, Revised selected Papers (pp. 504–522). Basel, Switzerland: Springer overseas Publishing. doi:10.1007/978-three-319-29585-5_29
Hausknecht, S., Schell, R., Zhang, F., & Kaufman, D. (2015). Older adults’ digital gameplay: A comply with-up examine of social advantages. In M. Helfert, A. Holzinger, M. Ziefle, A. Fred, J. O'Donoghue, & C. Röcker (Eds.), assistance and communication applied sciences for ageing neatly and e-health: First international convention, ICT4AgeingWell 2015, Lisbon, Portugal, may additionally 20–22, 2015. Revised chosen Papers (pp. 198–216). Berlin: Springer-Verlag
Kaufman, D., & ireland, A. (2015). The advantage of simulation for trainer evaluation. In N. Maynes & B. E. Hatt (Eds.), The complexity of hiring, helping, and holding new teachers throughout Canada (pp. 113–127). Ottawa, ON: Canadian association for trainer training.
Sauvé, L., Renaud, L, Kaufman D., & Duplàa, E. (2015). Ergonomic criteria for creating online educational video games for seniors. In O. Sourina, D. Wortley, & S. Kim (Eds.), subconscious learning by way of video games and social media (pp. one hundred fifteen–134). Singapore: Springer.
Kaufman, D., & Mann, ok.V. (2013). educating and learning in clinical education: How concept can inform practice. In T. Swanwick (Ed.), realizing medical schooling: facts, concept and practice (2nd ed.) (pp. 7–30). Oxford, UK: Wiley-Blackwell.
Zhang, H., & Kaufman, D. (2013). digital environments in training: tendencies, applications and challenges. In S. Trautman & F. Julien (Eds.), digital environments: traits, applications and challenges. Hauppauge, new york: Nova Science Publishers.
Kaufman, D. (2010). concept in clinical education. In R. Salerno-Kennedy & S. O’Flynn (Eds.), medical education: The state of the art (pp. eleven–17). long island: Nova Science Publishers, Inc.
Kaufman, D. M., & Mann, k. V. (2010). educating and discovering in clinical schooling: How thought can inform observe. In T. Swanwick (Ed.), understanding scientific training: evidence, conception and practice (pp. 16–36). Hoboken, NJ: Wiley-Blackwell.
Kaufman, D. (2010). making use of academic idea in practice. In P. Cantillon, & D. wood (Eds.), ABC of discovering and educating in medication, 2d – version (pp. 1–5).London: Wiley-Blackwell.
Kaufman, D., & Sauvé, L. (Eds.) (2010). academic gameplay and simulation environments: Case stories and training discovered. Hershey, PA: IGI global.
Sauvé, L., & Kaufman, D. (Eds.) (2010). Jeux et simulations dans le domaine de la santé [Games and simulations in the health domaine.]. Saint-Foi, Québec : Presses de l’Université du Québec.
Sauvé, L., Renaud, L., & Kaufman, D. (2010). video games, simulations, and simulation games for studying: Definitions and distinctions. In Kaufman, D., & Sauvé, L. (Eds.),academic gameplay and simulation environments: Case reviews and lessons realized (pp. 1–26). Hershey, PA: IGI global.
Kaufman, D. (2010). Simulation in fitness professions schooling. In Kaufman, D., & Sauvé, L. (Eds.), educational gameplay and simulation environments: Case studies and training realized (pp. fifty one–sixty seven). Hershey, PA: IGI global.
Asgari, M., & Kaufman, D. (2010). Does myth increase learning in digital games? In Kaufman, D., & Sauvé, L. (Eds.), tutorial gameplay and simulation environments: Case studies and instructions discovered (pp. 84–95). Hershey, PA: IGI global.
Du, X., Campbell, S. R., & Kaufman, D. (2010). A examine of biofeedback in a gaming atmosphere. In Kaufman, D., & Sauvé, L. (Eds.), academic gameplay and simulation environments: Case reviews and classes realized (pp. 326–344). Hershey, PA: IGI international.
Schell, R., & Kaufman, D. (2010). Collaborative, online, Multimedia, problem-based mostly Simulations (COMPS). In Kaufman, D., & Sauvé, L. (Eds.), academic gameplay and simulation environments: Case reviews and training discovered (pp. 271–285).Hershey, PA: IGI international.
Tsai, Y.F. L., & Kaufman, D. (2010). Handheld video games: Can virtual pets make a change? In Kaufman, D., & Sauvé, L. (Eds.), educational gameplay and
Sauvé, L., Renaud, L., & Kaufman, D. (2010). Les jeux, les simulations et les jeux de simulation pour l’apprentissage : définitions et distinctions [Games, simulations and simulation games: Definitions and distinctions]. In Sauvé, L., & Kaufman, D. (Eds.), Jeux et simulations éducatifs : Études de cas et leçons apprises (pp. 13–42). Québec, Québec : Presses de l’Université du Québec.
Kaufman, D. (2010). Les simulations dans la formation des professionels de la santé [Simulation in health professions education]. In Sauvé, L., & Kaufman, D. (Eds.), Jeux et simulations éducatifs : Études de cas et leçons apprises (pp. seventy three–94).Québec, Québec : Presses de l’Université du Québec.
Asgari, M., & Kaufman, D. (2010). La fantaisie favorise-t-elle l’apprentissage dans le cas des jeux numériques? [Does fantasy enhance learning in digital games?] In Sauvé, L., & Kaufman, D. (Eds.), Jeux et simulations éducatifs : Études de cas et leçons apprises (pp. 117–132). Québec, Québec : Presses de l’Université du Québec.
Du, X., Campbell, S. R., & Kaufman, D. (2010). Pouvons-nous apprendre la rétroaction biologique au moyen d’un jeu vidéo? [Can they learn biofeedback by using a vidéo game?] In Sauvé, L., & Kaufman, D. (Eds.), Jeux et simulations éducatifs : Études de cas et leçons apprises (pp. 439–460). Québec, Québec : Presses de l’Université du Québec.
Schell, R., & Kaufman, D. (2010). La collaboration en ligne pour un apprentissage par problèmes (CLAP) [Collaborative, Online, Multimedia, Problem-Based Simulations (COMPS)]. In Sauvé, L., & Kaufman, D. (Eds.), Jeux et simulations éducatifs : Études de cas et leçons apprises (pp. 365–384). Québec, Québec : Presses de l’Université du Québec.
Tsai, Y.F. L., & Kaufman, D. (2010). Jeux pour consoles portables : les animaux de compagnie virtuels peuvent-ils avoir des effets positifs? [Handheld games: Can virtual pets make a difference?]. In Sauvé, L., & Kaufman, D. (Eds.), Jeux et simulations éducatifs : Études de cas et leçons apprises (pp. 407–420). Québec, Québec : Presses de l’Université du Québec.
Asgari, M., & Kaufman, D. (2009). Motivation, getting to know, and video game design. In R.E. Ferdig (Ed.), instruction manual of analysis on advantageous digital gaming in training (pp. 1166–1182). Hershey, PA: IGI global.
ireland, A., & Kaufman, D. (2008). computing device-based games for researching. In S. Hirtz & D. Harper (Eds.), education for a digital world: assistance, guidelines, and helpful practice from around the world (pp. 353–364). Vancouver, BC: Commonwealth of discovering.
Kaufman, D., Kelly, ok., & ireland, A. (2008). helping e-gaining knowledge of through communities of follow. In S. Hirtz & D. Harper (Eds.), training for a digital world: guidance, instructions, and positive observe from everywhere (pp. 475–488). Vancouver, BC: Commonwealth of studying.
Asgari, M. & Kaufman, D. (2007). Designing academic computer games: What can they study from commercial games? In Trim, P. R. J., & Lee, Y-I. (Eds.), The overseas Simulation & Gaming research Yearbook, extent 15: constructive studying from games and Simulations (pp. 33–51). Edinburgh: The Society for the development of Simulations and video games in training and practicing (SAGSET).
Kaufman, D. M., & Mann, ok.V. (2007). educating and learning in clinical schooling: How conception Can Inform follow (2nd ed.) [Monograph]. London, England: affiliation for the look at of medical training (ASME).
ireland, A., & Kaufman, D. (in press). laptop-based mostly games for learning. In Harber, D., & Hirtz, S. (Eds.), a convention e-book to online teaching and learning (working title). Vancouver: BCcampus.
Campbell, ok., & Kaufman, D. (2004). transforming college way of life during the academic development procedure. In Matheos, okay. (Ed.), Occasional Papers in better training number 12: Advances and Challenges in eLearning at Canadian analysis Universities (pp. 17–26). Winnipeg, MN: Centre for higher training analysis and construction (CHERD), college of Manitoba.
Kaufman, D. M., & Campbell, okay. (2004). educational design in on-line schooling. In okay. Matheos (Ed.), Occasional Papers in higher education quantity 12: Advances and Challenges in eLearning at Canadian research Universities (pp. 27–34). Winnipeg, MN: Centre for larger education research and construction (CHERD), college of Manitoba.
Kaufman, D. M. (2003). making use of educational idea in observe. In P. Cantillon, L. Hutchinson, & D. wood (Eds.), ABC of gaining knowledge of and educating in medicine (pp. 1–4). London: BMJ Publishing.
Kaufman, D. M., & Mann, okay. V. (2001). I don’t are looking to be a groupie. In P. Schwartz, M. Stewart, & G. Webb (Eds.), issue based mostly learning: Case reviews, event and observe (pp. 142–148). London: Kogan page.
Baylis, F., ireland, A., Kaufman, D. M., & Weijer, C. (2000). maintaining Human analysis topics: Case-based mostly researching for Canadian analysis Ethics Boards and Researchers. Ottawa: The country wide Council of Ethics in Human analysis (NCEHR).
Kaufman, D. M., Mann, okay. V., & Jennett, P. (2000). educating and researching in clinical schooling: How idea Can Inform observe [monograph]. London, UK: affiliation for the study of medical training (ASME).
Holmes, D. B., & Kaufman, D. M. (1998). Tutoring in difficulty-primarily based getting to know: a teacher building process. In J. A. Rankin (Ed.), handbook on difficulty-based learning. Lanham, MD: The Scarecrow Press Inc.