IBM 000-754 : Retail Store Solutions: Windows Technical Solutions Exam
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Exam Name : Retail Store Solutions: Windows Technical Solutions
Vendor Name : IBM
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IBM Windows learn
gaining knowledge of from failure is an indicator of the technology company. Nick Baker, a 37-yr-historical system architect at Microsoft, is aware of that neatly. A British transplant on the application colossal's Silicon Valley campus, he went from failed project to failed mission in his profession. He worked on such canine as Apple computer's defunct video card company, 3DO's failed game consoles, a chip startup that screwed up a contend with Nintendo, the by no means-successful WebTV and Microsoft's canceled optimum television satellite tv recorder.
however Baker at last has a hot vendor with the Xbox 360, Microsoft's video online game console launched global last holiday season. The event on which he embarked four years in the past would subsequently prove that failure is often the most appropriate instructor. His new gig would as soon as once more deliver copious proof that flexibility and figuring out of targeted client needs will beat a rigid enterprise model each time. And to this point the ranking is Xbox 360, one, and the delayed playstation three, nothing.
The Xbox 360 console is Microsoft's living room malicious program, bought as a game field but in a position to so lots more in the realm of digital amusement in the lounge. due to the fact the day after Microsoft terminated the most desirable television container in February 2002, Baker has been engaged on the Xbox 360 silicon structure crew at Microsoft's campus in Mountain View, CA. he is one of the vital 3DO survivors who now receives a shot at revenge towards the jap organizations that vanquished his old company.
"It feels decent," says Baker. "i will be able to play it at domestic with the youngsters. or not it's household-pleasant, and i shouldn't have to play on the Nintendo anymore."
Baker is one of the americans behind the scenes who pulled together the Xbox 360 console with the aid of engineering some of the most complex chips ever designed for a consumer entertainment machine. The crew labored for years and made vital selections that enabled Microsoft to beat Sony and Nintendo to market with a new box, despite a late start with the Xbox within the outdated product cycle. Their story, captured right here and in a imminent e-book through the writer of this text, illustrates the USAand downs in any huge assignment.
When Baker and his buddy Jeff Andrews joined video games programmer Mike Abrash in early 2002, that they had clear marching orders. Their bosses — Microsoft CEO Steve Ballmer, on the exact of Microsoft; Robbie Bach, working the Xbox division; Xbox hardware chief Todd Holmdahl; Greg Gibson, for Xbox 360 gadget architecture; and silicon chief Larry Yang — all dictated what Microsoft crucial this time around.
They could not be late. They had to make hardware that may turn into a great deal more affordable over time and they had to pack as much performance right into a online game console as they could devoid of overheating the box.
The community of silicon engineers begun first among the many 2,000 individuals in the Xbox division on a project that Baker had code-named Trinity. but they couldn't use that name, because a person else at Microsoft had taken it. so they named it Xenon, for the colorless and odorless gasoline, because it sounded cool sufficient. Their first order of company changed into to examine computing architectures, from those of the most useful supercomputers to those of the most energy-efficient portable gadgets. however Microsoft had chosen Intel and NVIDIA to make the chips for the usual Xbox the primary time round, the engineers now talked to a broad spectrum of semiconductor makers.
"For us, 2002 changed into about understanding what the expertise might do," says Greg Gibson, system fashion designer.
Sony teamed up with IBM and Toshiba to create a full-custom microprocessor from the floor up. They planned to spend $four hundred million establishing the telephone architecture and much more fabricating the chips. Microsoft failed to have the time or the chip engineers to healthy the effort on that scale, however Todd Holmdahl and Larry Yang saw an opportunity to beat Sony. They could marshal a host of virtual substances and create a semicustom design that mixed each off-the-shelf expertise and their own ideas for online game hardware. Microsoft would lead the mixing of the hardware, personal the intellectual property, set the cost-discount schedules, and manipulate its carriers closely.
They believed this strategy would get them to market via 2005, which became after they estimated Sony can be in a position with the ps3. (because it grew to become out, Microsoft's goals were answered when Sony, in March, postponed the playstation 3 launch unless November.)
more vital, using an IP possession approach with the chips might dramatically cut Microsoft's prices on the customary Xbox. Microsoft had lost an estimated $3.7 billion over 4 years, or roughly a whopping $168 per container. with the aid of chopping costs, Microsoft may erase loads of pink ink.
Baker and Andrews instantly determined they wanted to create a balanced design, buying and selling off energy effectivity and performance. so that they expected a multicore microprocessor, one with as many as 16 cores — or miniprocessors — on one chip. They wanted a images chip with 60 shaders, or parallel processors for rendering distinctive points in image animations.
Laura Fryer, supervisor of the Xbox advanced know-how group in Redmond, WA, solicited remarks on the new microprocessor. She mentioned video game builders were wary of managing multiple utility threads linked to multiple cores, since the swap created a juggling project they failed to should do on the original Xbox or the workstation. but they appreciated the power effectivity and added performance they might get.
Microsoft's current providers, Intel and NVIDIA, failed to like the conception that Microsoft would own the IP they created. For Intel, enabling Microsoft to take the x86 design to yet another manufacturer became as troubling as signing away the rights to windows could be to Microsoft. NVIDIA was willing to do the work, but when it had to deviate from its road map for laptop portraits chips to be able to tailor a chip for a video game field, then it desired to get paid for it. Microsoft did not need to pay that excessive a value. "It wasn't an outstanding deal," says Jen Hsun-Huang, CEO of NVIDIA. Microsoft had additionally been via a painful arbitration on pricing for the usual Xbox photos chips.
IBM, then again, had all started a chip engineering features business and turned into completely inclined to customize a PowerPC design for Microsoft, says Jim consolation, an IBM vice president. at first IBM failed to trust that Microsoft desired to work together, given a history of rancor dating returned to the DOS and OS/2 working methods in the Nineteen Eighties. furthermore, IBM become working for Microsoft competitors Sony and Nintendo. however Microsoft pressed IBM for its views on multicore chips and found out that huge Blue was ahead of Intel in considering these types of designs.
When invoice Adamec, a Microsoft application manager, traveled to IBM's chip design campus in Rochester, new york, he did a double take when he arrived on the meeting room where 26 engineers were looking forward to him. besides the fact that children IBM had reservations about Microsoft's time table, the enterprise became clearly severe.
in the meantime, ATI technologies assigned a small crew to conceive a suggestion for a video game console pictures chip. as a substitute of pulling out a by-product of a laptop photographs chip, ATI's engineers decided to design a company-new console photographs chip that relied on embedded memory to feed a lot records to the graphics chip while protecting the leading facts pathway away from traffic — essential for averting bottlenecks that would decelerate the equipment.
with the aid of the autumn of 2002, Microsoft's chip architects determined they appreciated the IBM and ATI solutions. They met with Ballmer and Gates, who desired to be panic in the crucial design decisions at an early juncture. Larry Yang remembers, "We asked them if they could abdominal a relationship with IBM." Their affirmative reply pleased the crew.
by way of early 2003, the record of abilities chip suppliers had been narrowed down. At that factor, Robbie Bach, the manager Xbox officer, took his team to a retreat on the Salish resort, on the edge of Washington's eye-catching Snoqualmie Falls, made famous by the "Twin Peaks" tv demonstrate. The crew hashed out a battle plan. they might personal the IP for silicon that might take the prices of the field down promptly. they would launch the field in 2005 at the same time as Sony would launch its field, or even prior. The last time, Sony had had a 20-month head birth with the ps2. by the point Microsoft bought its first 1.4 million Xboxes, Sony had offered greater than 25 million ps2s.
these desires fit neatly with the choice of IBM and ATI for the two pieces of silicon that might account for greater than half the cost of the container. each and every chip business enterprise moved ahead, based on a "commentary of work," however Gibson kept his options open, and it would be months earlier than the team finalized a contract. both IBM and ATI might pull blocks of IP from their current items and reuse them in the Microsoft chips. Engineering teams from both businesses begun working on joint initiatives such as the information pathway that linked the chips. ATI had to make contingency plans, in case Microsoft selected Intel over IBM, and IBM also had to agree with the probability that Microsoft may select NVIDIA.
during the summer time, Microsoft executives and marketers created exact plans for the console launch. They decided to construct safety into the microprocessor to prevent hacking, which had proved to be an enormous embarrassment on the common Xbox. entrepreneurs comparable to David Reid all but demanded that Microsoft are attempting to develop the brand new laptop in a way that could allow the video games for the original Xbox to run on it. So-referred to as backward compatibility wasn't always exploited through consumers, nonetheless it became a big factor in figuring out which container to buy. And Bach insisted that Microsoft had to make features in Japan and Europe by way of launching in these regions concurrently in North america.
For a duration in July 2003, Bob Feldstein, the ATI vp in charge of the Xenon graphics chip, concept NVIDIA had won the deal, however in August Microsoft signed a deal with ATI and introduced it to the realm. The ATI chip would have 48 shaders, or processors that could handle the nuances of colour shading and surface features on photos objects, and would come with 10 Mbytes of embedded reminiscence.
IBM followed with a contract signing a month later. The deal changed into extra advanced than ATI's, as a result of Microsoft had negotiated the right to take the IBM design and have it manufactured in an IBM-licensed foundry being constructed by means of contract chip maker Chartered Semiconductor. The chip would have three cores and run at 3.2 GHz. It turned into a bit in need of the three.5 GHz that IBM had firstly pitched, nevertheless it wasn't off with the aid of a great deal.
via October 2003, the complete Xenon group had made its pitch to Gates and Ballmer. They faced some challenging questions. Gates desired to grasp if there was any possibility the box would run the finished home windows operating equipment. The precise executives ended up giving the green mild to Xenon with out a home windows edition.
The ranks of Microsoft's hardware team swelled to greater than 200, with half of the crew individuals working on silicon integration. many of these americans have been like Baker and Andrews, stragglers who had come from failed projects corresponding to 3DO and WebTV. About 10 engineers worked on "Ana," a Microsoft video encoder chip, whereas others managed the time table and cost reduction with IBM and ATI. Others supported suppliers, reminiscent of Silicon integrated methods, the service provider of the "south bridge," the communications and input/output chip. The relaxation of the team helped handle relationships with vendors for the other 1,seven hundred constituents within the online game console.
Ilan Spillinger headed the IBM chip program, which carried the code name Waternoose, after the spiderlike creature from the movie "Monsters, Inc." He supervised IBM's chief engineer, Dave Shippy, and worked closely with Microsoft's Andrews on each aspect of the design program.
games at middle
every little thing came about in parallel. For much of 2003, a crew of commercial designers created the seem to be and believe of the field. They demonstrated the design on gamers, and the remarks counseled that the design gave the look of anything either Apple or Sony had created. The advertising and marketing team determined to name the computing device the Xbox 360, because it put the gamer on the center. A small software team led through Tracy Sharp developed the operating device in Redmond. Microsoft began investing heavily in games. through February 2004, Microsoft despatched out the first kits to game builders for making games on Apple Macintosh G5 computers. And in early 2004, Greg Gibson's comparison crew all started testing subsystems to make certain they would all work together when the closing design got here together.
IBM assigned 421 engineers from six or seven websites to the undertaking, which became a proving floor for its design functions company. the effort paid off, with an early look at various chip that got here out in August 2004. With that chip, Microsoft was able to begin debugging the working device. ATI taped out its first design in September 2004, and IBM taped out its full chip in October 2004. both chips ran video game code early on, which changed into good, since that it be very hard to get chips working at all after they first come out of the factory.
IBM completed with out many setbacks. as it revised the chip, it fixed bugs with two revisions of the chip's layers. The business was capable of debug the design within the manufacturing facility immediately, as a result of IBM's fab engineers may work on one half whereas the Chartered engineers could debug a special part of the chip. They fed the counsel to each and every other, dashing the cycle of revisions. by Jan. 30, 2005, IBM tapped out the remaining version of the microprocessor.
ATI, meanwhile, had a extra tricky time. The enterprise had assigned 180 engineers to the undertaking. although games ran on the chip early, problems came up in the lab. Feldstein stated that in one online game, one body of animation would freeze as each different frame went by way of. It took six weeks to uncover the worm and discover a fix. Delays in debugging threatened to throw the beta-construction-equipment application off agenda. That supposed heaps of video game builders might now not get the programs they mandatory on time. If that came about, the Xbox 360 could launch devoid of sufficient games, a catastrophe within the making.
The power changed into extreme. but Neil McCarthy, a Microsoft engineer in Mountain View, designed a amendment of the metal layers of the pictures chip. by way of doing so, he enabled Microsoft to get working chips from the interim design. ATI's foundry, Taiwan Semiconductor Manufacturing Co., churned out sufficient chips to seed the developer programs. The beta kits went out within the spring of 2005.
in the meantime, Microsoft's brass became panic that Sony would trump the Xbox 360 through popping out with greater memory in the playstation 3. So within the spring of 2005, Microsoft made what would develop into a fateful choice. It decided to double the volume of memory within the box, from 256 Mbytes to 512 Mbytes of graphics Double facts cost three (GDDR3) chips. The choice would cost Microsoft $900 million over five years, so the company needed to pare lower back spending in different areas to live on its earnings aims.
Microsoft begun tying up all the unfastened ends. It rehired Seagate know-how, which it had employed for the fashioned Xbox, to make complicated disk drives for the box, but this time Microsoft decided to have two SKUs — one with a tough force, for the fans, and one devoid of, for the funds-aware. It brought aboard each Flextronics and Wistron, the existing makers of the Xbox, as contract manufacturers. nevertheless it additionally laid plans to have Celestica build a 3rd factory for building the Xbox 360.
just as everyone begun to worry about the schedule going off course, ATI spun out the ultimate images chip design in mid-July 2005. everybody breathed a sigh of aid, and they moved on to the challenging work of ramping up manufacturing. There turned into satisfactory time for both ATI and IBM to construct a stockpile of chips for the launch, which was set for Nov. 22 in North america, Dec. 2 in Europe and Dec. 10 in Japan.
Flextronics debugged the assembly process first. Nick Baker traveled to China to debug the initial bins as they got here off the road. although meeting was scheduled to birth in August, it did not get all started except September. because the machines had been being inbuilt southern China, they needed to be shipped over a length of six weeks via boat to the regions. each and every manufacturing facility might build best as many as a hundred and twenty,000 machines a week, working at full tilt. The slow birth, combined with the multiregion launch, created huge dangers for Microsoft.
An surprising turn
The hardware crew become on pins and needles. probably the most-advanced chips got here in on time and had been mind-blowing achievements. customarily, it took more than two years to do the preliminary designs of complex chip projects, however both businesses have been in fact manufacturing inner that point window.
Then anything unexpected hit. both Samsung and Infineon applied sciences had committed to making the GDDR3 reminiscence for Microsoft. but some of Infineon's chips fell short of the seven hundred MHz certain via Microsoft. using such chips could have slowed games down exceedingly. Microsoft's engineers determined to birth sorting the chips, no longer the usage of the subpar ones. as a result of GDDR3 seven hundred MHz chips were just ramping up, there changed into no option to get more chips. each and every device used eight chips. The scarcity constrained the supply of Xbox 360s.
Microsoft blamed the resulting shortfall of Xbox 360s on plenty of element shortages. Some users complained of overheating systems. however standard, the enterprise pointed out, the launch changed into nevertheless a very good fulfillment. In its first break season, Microsoft offered 1.5 million Xbox 360s, in comparison to 1.four million customary Xboxes within the break season of 2001. however the shortage continued previous the holidays.
Leslie Leland, hardware comparison director, says she felt "bad" about the scarcity and that Microsoft would strive to get a field into the arms of every client who desired one. but Greg Gibson, gadget clothier, says that Microsoft might have worse issues on its fingers than a shortage. The IBM and ATI groups had outdone themselves.
The task became by way of a ways the most a success Nick Baker had ever worked on. One nighttime, hoisting a beer and searching at a entire console, he noted it felt first rate.
J Allard, the pinnacle of the Xbox platform enterprise, praised the chip engineers corresponding to Baker: "They had been on the maximum wire with the shortest net."
Get extra advice on Takahashi's booklet.
This story first regarded within the may difficulty of digital Businessmagazine.